Hyperborea (Dome version)

André Sier, 2012-2013



Beyond the northern winds region lays Hyperborea, an immersive geometrical land where generative processes carve freely forms adjusted by wind dynamics, structuring a mythological engagable polys.

An immersive game-like experience, where the viewer drives its avatar through the game space, whilst experiencing the spatialized composition of elements scattered across several dificulty levels into reaching Hyperborea.


Hyperborea, wind, generative, virtual, city, abstract, voxels, game, audio-visual environment, simulation, immersion, space, speed.

Hyperborea (Dome version)

A single user version of Hyperborea for dome immersion. Glide your way through a generative 3d enviroment using your hand moving in aether space. You can read more about the development of this work here.

Hyperborea (images from presentations)

@ espaço do tempo residence, mar 2013

@ festival cidade pre0cupada, jun 2013

Hyperborea (Dome interaction)

The user plays the work by placing their hands on an invisible area seen by the kinect inside the dome. The smoothed average position of the user hands interfaces the movements performed in the virtual space.

The interface features a circular joystick area where you drive the point of view through the space.

Touching inside the interface circle provides the speed and orientation. From outside the circle area, shifts up/down.

Game logic to complete hyperborea: collecting wind-objects-meshes provides access to portal which jumps you to next level zeroing in on Hyperborea.